Friday 18 November 2011

Re-editing based on feedback

Reference pictures

After getting my work back I decided to go back and make a few changes. Some of the changes however cannot be applied to the actual making of the head without having to redo the entire head, Such as the pictures lining up and the topology lines. These things can however be improved for possible future work through.

The first thing that needs improvement is the lining up of the front and side view of the head using the ruler tool. The first version had the side view much larger when compared to the front view and not everything lined up correctly. This time I made sure that I only rotated the pictures around slightly to help line them up and not changing the size of the images. This seemed to work much better and this time the bottom of the ear actually matches up.

Topology lines

The next part that needs to be redone is the topology lines for the mask, side view and the ear. These only need a little tweaking so as to make sure there are no three sided or five sided shapes, or and lines that suddenly stop flowing.
From this view there are two lines that just suddenly stop leaving a five sided shape and there is also a small three sided shape near the end of the nose. These can just be erased and drawn over again.
The lines on the side of the face don’t really need much in the way of editing because it is a very simple design only built up of polygons.
Lastly the topology lines on the ear need a bit of attention. There are a few three and five sided shapes that can be easily changed by erasing a couple of the lines and drawing them again.

Pulling out vertices

The next part that needs improvement is pulling out the vertices making the eyelid a little fatter and sorting out the dent in the chin. This was done while trying to sort out facial features making them more distinctive. The chin also appears a little higher which I think was caused when creating a small part for the neck. This can be easily rectified by making the head see-through and pulling the vertices on the chin down a little to match the reference image.
The chin now looks a lot longer than before and matches more closely to my actual chin from the reference image.
The next area on the head that needs attention is the eyes; they look a little too thin around the eyeball. This can be thickened by selecting all of the lines around the eye, holding the shift key down and moving the lines backwards into the eye a little. This copies and draws out a new line from the vertices giving a thicker more 3 dimensional look to the eye socket.

Shaping

Nose
Next some re-shaping of the head, where small problems have occurred through the modelling process. The first part is the nostril which is a little too small. This can be widened a little by selecting the vertices and pulling them out a little bit.
Bottom lip
The bottom lip is a little too small compared to the upper lip but this can be changed too by pulling the vertices out a little more.
Ear
The ear too is also a little thin, particularly at the back of the ear. This can be thickened slightly by moving the vertices on one side out a little bit.
After completing all of the changes to the head I decided to go back and re-do the uvw mapping to the head, so that I could include all of my changes and then move onto the uvw map for the ear.

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