Friday 25 November 2011

Specular Map

The next part of the head modelling is the specular mapping. To start add a simple glossiness and specular level to the head to give it a shine.

Move over to Photoshop and copy the bump map layer, renaming it specular map. Go to levels in the image drop down list and adjust the level parameters. Create a new layer and select a white paint brush and select lighten mode and lower the opacity. Next start painting in the areas on the head.

Next go to the filter drop down list into the Gaussian blur option to blur the paint a little. Jump over to 3ds max and remove the checker pattern in the specular level map and replace it with this new specular texture. This will help give a specular shade to certain areas of the face. jump between 3ds max and Photoshop until the desired affect has been achieved. Lastly merge the two layers in Photoshop, save then render the image in 3ds max.

No comments:

Post a Comment