Wednesday 19 October 2011

Ear Creation

The next stage is the creation of the ear. To start, open up the image file in Photoshop and draw some topology lines around the ear. This will make the ear much simpler when put into 3DS max as it is using the same technique used to create the face and skull.


When the topology lines have been drawn, insert the new image into 3DS max, and using the line tool draw around each polygon.


Once all of the polygons have been drawn the vertices need to be moved using the viewport with the front of the face. This is so the ear is extended to roughly the correct width of the ear in the picture using it as a guide.


Once the rough shape has been made, select all of the polygons in the inner part of the ear and extrude those inwards.


From here make any adjustments still in the turbo smooth mode so that you can clearly see the parts of the ear that’s being affected when moved.


Next position the ear roughly in the place where it needs to go on the skull. Make sure the head is see-through so that you can match up the ear on the head as best as possible.


Now select the ear and select the lines in edit poly. Select the lines around the outside of the ear, hold the shift key and move out new polygons to make the ear 3D.  


Next select the area of the skull where the ear will be placed and delete the polygons. Move the ear back to the new hole in the skull and start attaching the vertices from the ear to the skull.


Once the ear is attached the vertices can be welded together to make the ear a part of the head.

No comments:

Post a Comment