Wednesday 19 October 2011

Rifining Head

This next part is to do some small refining adjustments and additives to the head. To start select all of the lines around the bottom of the skull, hold the shift key and drag out some new polygons. Go a little way down and start moving the vertices around to form the shape of the neck and underneath the chin. The head is also a little too pointy, but this can be rectified by moving the vertices at the top of the head out a little to make a rounder shape.


The next part is to add the eyes, draw a sphere and convert it to an editable poly. Next shape the sphere to fit inside of the eye socket without leaving any gaps between the socket and the eye.


Next add an eye material to make the eye appear more realistic. This can be an image found on the internet, for the moment it is just there to illustrate the fact that it’s an eye. To make the head appear a little more realistic, change the colour to a peachy colour instead of the gold at the moment.

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